The End Of The Line
Real life happens. I think my Lineage days of playing 14+ hours straight spoiled alot of people. It's just not like me to not be there. Now I have people in my life and things going on that require more time than there seems to be in a day. And even though I wasn't playing much. I still enjoyed chatting with whoever while I tried my best not to nod off.
I had been struggling with whether to quit for a long time. Even if WoW was just a place I went to chat for a few hours every couple of days I could live with that for the time being... but even that ends. Loyalty is big with me... I have a small circle of friends in real life... by small I mean like 3 people. But they can literally ask me for my last dollar and they will have it.
If someone says... "No one is ever online" then leaves the guild etc... then when I do recruit new people, thats one less person they will see online. It's a perpetual cycle that takes far more energy than it's worth. Even in a game where I can delegate almost all functions of running the guild over to people with more time and energy, the burden still falls on me not being "pro-active" enough.
I may pop onto some game here or there down the road. Lot's of new stuff coming out. But I don't think I'll ever attempt to run and operate a guild or clan again. I'll just be a faceless player like everyone else. If you ever run across an Arcades or an Arcades666 somewhere... you never know it could be me.
From Ultima Online to Everquest to Lineage to World of Warcraft... for the first time since 1999 I will have no online presence in any virtual world. Farewell and thanks for the memories.